SOIL MANAGEMENT & GROWTH CONTROL V2.2.X


soil-management-growth-control-v2-2-x_1

soil-management-growth-control-v2-2-x_2

Description:
SoilMod – Soil Management & Growth Control (v2.2.x)

Remember to check the FS-UK support topic for any additional information regarding this mod

Changelog
2.2.3
– Hired workers tries to “remember” what they are spraying, even when empty.
– NOTE: This only works with-in the current play-session, and NOT between save/load sessions.
– Map-specific setting for `sprayTypeChangeMethod`, so map-authors DO NOT need to modify SoilMod’s scripts.
– Map-author, or owner of savegame, can now decide if spray-type can only be selected near a fertilizer-tank or not.
– Ask/look in the FS-UK support-topic for instructions, or read the comment in fmcSoilMod.LUA, loadMapFinished().
– Yes, I’m annoyed at a particular map-author, who’ve distributed a modified SoilManagement.ZIP with his map.
– Icons for the spray-/fill-types moved, and should now be copied to the map-mod if the map-author wants to modify them.
– Ask/look in the FS-UK support-topic for instructions, or read the `Map_Instructions.txt` part 0.
– Yes, I’m annoyed at a particular map-author, who’ve distributed a modified SoilManagement.ZIP with his map.
– Added custom tool-specialization for ‘mechanical weed prevention’; `SoilMod_weeder`.
– Can be used in custom made “cultivator like” mods.
– SoilMod itself will NOT contain any buyable equipment with this, so other mod-authors have to create some.
– Ask/look in the FS-UK support-topic for instructions.
– Plowing/cultivating “cover crops” (alfalfa, clover) won’t increase N & PK as much.
– Grid-display settings will be read from optional ModsSettings-mod configuration file.
– Ask/look in the FS-UK support-topic for instructions.
– Probably forgot to update something in the mod description, which was brought to my attention in support-topics for previous versions.

2.1.x & 2.0.52+
– Never publicly released.

Mod description
‘SoilMod’ is a mod, for maps that have been correctly prepared, which attempts to add;
– custom control of growth, so it is following the in-game time,
– a proper use for lime/kalk, as soil pH is now included,
– manure must be ploughed/cultivated to take effect,
– automatic weed propagation and usage of herbicide,
– and a few other effects.

Default keys
O = toggles through spray-types (fertilizer/herbicide/lime/water).
Tapping LEFT ALT + I = toggle through the SoilMod grid-display’s four soil-properties.
Holding LEFT ALT + I = hides/shows SoilMod’s info-display.

Credits:
Script: Decker_MMIV.
Translation ‘PL’: Ziuta.
Translation ‘RU’: Gonimy_Vetrom.
Translation ‘FR’: Iscarriah.
Translation ‘DE’: mngrazy, Beowulf212.
Translation ‘IT’: DD ModPassion.
Translation ‘CZ’: Partly by; KingFrame, Albi.
Translation ‘ES’: Alfredo Prieto, Vanquish081.
Translation ‘NL’: DreadX.
Graphics: KaosKnite, GIANTS, Decker_MMIV.
Enhancements/Additions:
Mechanical weed prevention: Michaelbjerg21978

SoilManagement.zip – 554 KB uploadfiles.eu/sharemods.com


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